Large City: Dap Heqiē̼àvdè

Dap Heqiē̼àvdè

Dap Heqiē̼àvdè
Example Tauric architecture.
StateTetbur Commune
ProvenceDunsfordia Community
RegionÈq Wæzǐ Woodlands
Founded1024
Community LeaderElder Gwilym Evans
Area340 km2 (136 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation806 m (2644 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population80603
Population Density237 people per km2 (592 people per mi2)
Town AuraInvocation
Naming
Native nameDap Heqiē̼àvdè
Pronunciation/heq/ /ˈj̼əvdɛ/
Direct Translation[strap] [reluctant]
Translation[Not Yet Translated]

Dap Heqiē̼àvdè (/heq/ /ˈj̼əvdɛ/ [strap] [reluctant]) is a subtropical Large City located in the Dunsfordia Community of the Tetbur Commune.

The name Dap Heqiē̼àvdè is derived from the Tauric language, as Dap Heqiē̼àvdè was founded by Khèsi Terfel, who was culturaly Tauric.

Climate

Dap Heqiē̼àvdè has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 18°C (64°F). Dap Heqiē̼àvdè receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap Heqiē̼àvdè covers an area of nearly 340 km2 (136 mi2), and an average elevation of 806 m (2644 ft) above sea level.

Overview

Dap Heqiē̼àvdè was founded durring the early 11th century, by Khèsi Terfel. The establishment of Dap Heqiē̼àvdè was somewhat plagued by a lack of willing colonists, leading to Khèsi Terfel electing to pay people to resettle in Dap Heqiē̼àvdè.

Dap Heqiē̼àvdè was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Dap Heqiē̼àvdè is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dap Heqiē̼àvdè is buildings are arranged arround a network of restrictive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Dap Heqiē̼àvdè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Dap Heqiē̼àvdè has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Dap Heqiē̼àvdè’s streets. A look around Dap Heqiē̼àvdè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Dap Heqiē̼àvdè long.

Civic Infrastructure

Dap Heqiē̼àvdè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dap Heqiē̼àvdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dap Heqiē̼àvdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap Heqiē̼àvdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap Heqiē̼àvdè's parks.

Dap Heqiē̼àvdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap Heqiē̼àvdè.

Dap Heqiē̼àvdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dap Heqiē̼àvdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dap Heqiē̼àvdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dap Heqiē̼àvdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dap Heqiē̼àvdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Heqiē̼àvdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Heqiē̼àvdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap Heqiē̼àvdè's public wards, blessings, and other arcane systems.

Dap Heqiē̼àvdè has an Millitary Academy which trains military officers and specilists.

Dap Heqiē̼àvdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap Heqiē̼àvdè's grid is powered by mana accumulators.

Dap Heqiē̼àvdè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Dap Heqiē̼àvdè has a first rate hospital which caters to anyone in need of long term medical care.

Dap Heqiē̼àvdè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Dap Heqiē̼àvdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap Heqiē̼àvdè's natural decorations nor waterways.

Dap Heqiē̼àvdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dap Heqiē̼àvdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dap Heqiē̼àvdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dap Heqiē̼àvdè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Dap Heqiē̼àvdè's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Dap Heqiē̼àvdè's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Dap Heqiē̼àvdè vermin leave small tokens in payment for food taken.

The Murder of Crows near Dap Heqiē̼àvdè are known to be a mutant strain of the creature.

Dap Heqiē̼àvdè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Summoning energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 162
  • Farmers: 244
  • Farm Laborer: 424
  • Hunters: 251
  • Milk Maids: 201
  • Ranchers: 105
  • Ranch Hands: 233
  • Shepherds: 191
    • Farmland: 328054 m2
    • Cattle and Similar Creatures: 20150
    • Poultry: 241809
    • Swine: 16120
    • Sheep: 806
    • Goats: 161
    • Horses, Mounts, and Beasts of Burden: 8060

Craftsmen

  • Arms and Toolmakers: 155
  • Blacksmiths: 183
  • Bookbinders: 104
  • Buckle-makers: 107
  • Cabinetmakers: 191
  • Candlemakers: 277
  • Carpenters: 255
  • Clothmakers: 237
  • Coach and Harness Makers: 85
  • Coopers: 212
  • Copper, Brass, Tin, Zinc, and Lead Workers: 121
  • Copyists: 77
  • Cutlers: 68
  • Fabricworkers: 187
  • Farrier: 460
  • Furriers: 52
  • Glassworkers: 277
  • Gunsmiths: 166
  • Harness-Makers: 76
  • Hatters: 153
  • Hosiery Workers: 56
  • Jewelers: 90
  • Leatherwrights: 201
  • Locksmiths: 79
  • Matchstick makers: 132
  • Musical Instrument Makers: 115
  • Painters, Structures and Fixtures: 103
  • Paper Workers: 116
  • Plasterers: 113
  • Pursemakers: 130
  • Roofers: 83
  • Ropemakers: 83
  • Rugmakers: 76
  • Saddlers: 152
  • Scabbardmakers: 173
  • Scalemakers: 86
  • Scientific, Surgical, and Optical Instrument Makers: 51
  • Sculptors, Structures and Fixtures: 75
  • Shoemakers: 76
  • Soap and Tallow Workers: 328
  • Tailors: 413
  • Tanners: 99
  • Upholsterers: 122
  • Watchmakers: 108
  • Weavers: 230
  • Whitesmiths: 64

Merchants

  • Adventuring Goods Retellers: 55
  • Arcana Sellers: 57
  • Beer-Sellers: 107
  • Booksellers: 127
  • Butchers: 217
  • Chandlers: 206
  • Chicken Butchers: 214
  • Entrepreneurs: 82
  • Fine Clothiers: 201
  • Fishmongers: 217
  • Florists: 50
  • Potion Sellers: 138
  • Resellers: 366
  • Spice Merchants: 111
  • Wine-sellers: 161
  • Wheelwright: 122
  • Woodsellers: 77

Service workers

  • Bakers: 447
  • Barbers: 413
  • Coachmen: 113
  • Cooks: 322
  • Doctors: 185
  • Gamekeepers: 125
  • Grooms: 71
  • Hairdressers: 310
  • Healers: 220
  • Housekeepers: 260
  • Housemaids: 503
  • House Stewards: 260
  • Inns: 76
  • Laundry maids: 141
  • Maidservants: 277
  • Nursery Maids: 136
  • Pastrycooks: 277
  • Restaurateur: 298
  • Tavern Keepers: 366

Specialized Laborer

  • Ashworkers: 112
  • Bleachers: 76
  • Chemical Workers: 46
  • Coal Heavers: 158
  • In-Town Couriers: 191
  • Long Haul Couriers: 179
  • Dockyard Workers: 171
  • Gas Workers: 39
  • Hay Merchants: 66
  • Leech Collectors: 214
  • Millers: 191
  • Miners: 191
  • Oilmen and Polishers: 124
  • Postmen: 183
  • Pure Finder: 98
  • Skinners: 260
  • Sugar Refiners: 46
  • Tosher: 130
  • Warehousemen: 277
  • Watercarriers: 166
  • Watermen, Bargemen, etc.: 217

Skilled Laborers

  • Accountants: 101
  • Alchemist: 128
  • Clerk: 155
  • Dentists: 81
  • Educators: 240
  • Engineers: 120
  • Gardeners: 83
  • Mages: 59
  • Plumbers: 89
  • Pharmacist: 94
  • Professors: 34
  • Scientists: 60
  • Wizards: 34

Civil Servants

  • Adventurers: 78
  • Bankers: 114
  • Civil Clerks: 191
  • Civic Iudex: 94
  • Consultants: 53
  • Exorcist: 183
  • Fixers: 99
  • Kami Clerk: 159
  • Landlords: 153
  • Lawyers: 100
  • Legend Keepers: 136
  • Militia Officers: 806
  • Monks, Monastic: 244
  • Monks, Civic: 268
  • Historian, Oral: 183
  • Historian, Textual: 91
  • Policemen, Sheriffs, etc.: 179
  • Priests: 403
  • Rangers: 104
  • Rat Catchers: 126
  • Scholars: 127
  • Spiritualist: 143
  • Slayers: 46
  • Storytellers: 328
  • Military Officers: 277

Cottage Industries

  • Brewers: 244
  • Comfort Services: 298
  • Enchanters: 90
  • Herbalists: 88
  • Jaminators: 244
  • Needleworkers: 268
  • Potters: 130
  • Preserve Makers: 217
  • Quilters: 110
  • Seamsters: 403
  • Spinners: 277
  • Tinker: 91
  • Weaver: 212

Artists

  • Actors: 85
  • Architects: 32
  • Bards: 122
  • Costumers: 48
  • Dancers: 94
  • Drafters: 52
  • Engravers: 65
  • Fine Furniture Carpenters: 40
  • Glaziers: 84
  • Inlayers: 80
  • Musicians: 230
  • Painters, Art: 42
  • Playwrights: 85
  • Sculptors, Art: 69
  • Wood Carvers: 310
  • Writers: 277

Produce Industries

  • Butter Churners: 268
  • Canners: 251
  • Cheesmakers: 310
  • Ice Merchants: 36
  • Millers: 171
  • Picklers: 138
  • Smokers: 97
  • Stockmakers: 93
  • Tobacconists: 127
  • Tallowmakers: 191

30921 of Dap Heqiē̼àvdè's population work within a Foundational Occupation.

48070 of Dap Heqiē̼àvdè's population do not work in a formal occupation, but do contribute to the local economy. 1612 (2%) are noncontributers.

Points of Interest

Dap Heqiē̼àvdè is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Dap Heqiē̼àvdè was attacked by savage tribes living nearby Dap Heqiē̼àvdè. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dap Heqiē̼àvdè lost 289 people, 258 livestock, and 67 buildings. The conflict ended after roughly 61, when members of Dap Heqiē̼àvdè's militia enacted an operation to extract assets from a port under siege by the enemy. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the port, which ended in victory for Dap Heqiē̼àvdè's forces. The war is remembered in legend by Dap Heqiē̼àvdè's bards, historians, and legend keepers.

History